Material system / Shader system
Material system / Shader system
ourmachinery has a 3 parts serie:
- part 1 Describing the difficulties in designing such systems, and their stated goals. Describe their 2 tier (shader, materials) approach, and the low level implementation of shaders.
- part2 The shader declaration structure and corresponding JSON front-end (data-driven), and the abstraction it provides for resources and constant bindings. Brief description of the Cpp side of binding.
- part3
High level aspects, addressing shader variations, runtime selection, as well as providing resources and constants (both context and per instance) with a notion of
System
. Presentation of theMaterial
concept (maybe too briefly).