Concepts and techniques

  • What is Alpha-test geometry (G3DED ch2 sect. 2.5)
  • What are GPU queries (e.g hardware occlusion queries) (see G3DED 1st p36)
  • Transform feedback buffer
  • Compute dispatch
  • Scissor test
  • How to use Gl_ext_timer_query to measure GPU times?
  • Standard Annotations and Semantics (SAS)
  • Contact shadows

TODOs regarding the notes themselves

  • What should be the name of the top level rendering “approaches”?
    • top-level rendering technique
    • rendering algorithms