TODOs
Concepts and techniques
- What is Alpha-test geometry (G3DED ch2 sect. 2.5)
- What are GPU queries (e.g hardware occlusion queries) (see G3DED 1st p36)
- Transform feedback buffer
- Compute dispatch
- Scissor test
- How to use Gl_ext_timer_query to measure GPU times?
- Standard Annotations and Semantics (SAS)
- Contact shadows
TODOs regarding the notes themselves
- What should be the name of the top level rendering “approaches”?
- top-level rendering technique
- rendering algorithms